Patch 1.02+: Info Page

TOPICS
OVERVIEW
MAP PACK FEATURES
INSTALLATION
CHANGE LIST
VERSION HISTORY
CREDITS


OVERVIEW

Patch 1.02+ is a patch for KW that focuses primarily on fixing critical bugs and implementing minor balance changes to improve gameplay experience without altering the KW 1.02 meta.
The 1.02+ Map Packs are a compilation of 50+ maps including most popular EA maps and several high-quality community-made maps. The 1.02+ Maps have Patch 1.02+'s changes built into them, allowing for seamless switching between 1.02+ and 1.02 gameplay at will.

MAP PACK FEATURES

INSTALLATION

All versions of 1.02+ are available for download via the Command Post tool. Alternatively, links to latest versions are found @ cgf-uploads.com.
IMPORTANT NOTE:

CHANGE LIST

BUGFIXES

MAP CHANGES/FIXES (available in Map Packs only)

BALANCE CHANGES

=Global=
  • Refinery sell price increased to $700.
  • Repair Drones can now repair allied units in team games.
  • GDI/NOD no longer require Refinery to earn Tiberium Spike capture bonus.
  • Reduced Call For Transport OX/Carryalls land time 1.5 to 1s.
=GDI Global=
  • Guardian Cannon damage increased 200 to 400. Total reload time increased 1.4s to 2.3s.
  • Stealth detection range for Sensor Pods attached to vehicles reduced 30%.
  • Sniper Team deals 2x damage to Black Hand Disciples (making them one shot them).
=ZOCOM=
  • Zocom Ion Cannon cost reduced $5000 to $4000 (no build time change).
=Steel Talons=
  • MRT now has targeting cursor, infantry evacuation button and more responsive repair drone. Movement speed normalized with that of APC. Repair radius increased as per notes.
  • Titan deals 50% extra damage vs Mechapedes.
  • Railgun Accelerators cooldown reduced 210s to 60s. No longer affects enemies.
  • EMP Grenades upgrade available at Command Center (requires Tech Center), cost/upgrade time $1000/45 seconds.
  • Combat Engineer DPS increased (probably to over 9000).
=Nod Global=
  • Quad Turrets upgrade removed.
  • Laser Turret spawn health increased 50%. Power consumption reduced 10 to 8. Damage delay reduced.
  • Shadow Team Strike support power now spawns Shadows with a 5 sec delay.
  • Reckoner speed reduced 120 to 105, GUN armour vulnerability reduced 55% to 40%.
  • Tiberium Vein damage per second reduced 100 to 60, cost reduced $4000 to $3500.
  • Catalyst Missile leaves GDI/Nod harvesters heavily damaged (cannot one shot kill from full health).
=Black Hand=
  • Confessor pre-upgrade gun range reduced 325 to 300 (matches Charged Particle upgrade range).
  • Drafted Confessor squads have 4 members (previously 6).
  • Fixed Confessors not detecting stealth, fixed Confessor XP.
  • Purifiers cost reduced to $2800.
=MoK=
  • Awakened squad/member ranges tweaked for better consistency. Overall attack range increased 20%.
=Scrin Global=
  • Seeker GRENADE armour vulnerability reduced 50% to 40%.
  • Gunwalker/Shardwalkers deal 3x bonus vs Cultists.
  • Mastermind/Prodigy 1 sec building capture delay.
  • Changed Mothership chain reaction to last 7 seconds max.
  • Can now sell Tiberium Infestation for no refund or drafted Buzzers.
=Traveler-59=
  • Disintegrator GUN armor vulnerability increased 75% to 85%.
  • Prodigy health reduced 20%.
=Neutrals=
  • Mutant Marauders range increased 20%, attack damage increased 10%. Cannon armor resistance doubled (normalised with other infantry). Now stealthed while moving in Tiberium.
  • Mutant Hovels health increased 50%, repair rate increased 4x. Mutant spawn/exit time removed.

VERSION HISTORY

R19/R20

Global Changes

GDI Global


GDI


Steel Talons


ZOCOM


Nod Global

Nod


Black Hand


Marked of Kane

Scrin Global

Reaper-17


Traveler-59

R18
Maps:
Bugs:
Balance Changes:
Others:
R16
Maps: Balance Changes:
R15 BETA
Maps: Balance Changes: Bug Fixes:
R14
Maps: Balance Changes: Bug Fixes:
R13d
Maps: Balance Changes:
R13c
Bug Fixes: Maps:
R13b
Balance Changes:
R13
Balance Changes: Bug Fixes: Maps:

CREDITS/ACKNOWLEDGEMENTS
- Map Contributors: Predatore, Zypherbullet, Technique
- Lauren/Bibber for invaluable modding tools and advice